Wednesday, December 14, 2011
Final Project Option 2
All of the following images are works that I have created that I feel best support my goal to pursue the artist field. The reason I chose these works was because I think they all express my creativity as a designer. Since I haven't done a lot of work as a 3D artist, I think these works are all examples of what I am capable of. The transition from these works to 3d work will be smooth for me because this is the area I am most comfortable in as well as have the most experience.
Wednesday, December 7, 2011
MP12 Option 2
For this option, I chose a game that has been partially developed in my GDD 101 class. With a small team of students, we created a brand new zombie game called "The Rising." What's unique about this game is that it takes place from the zombies' perspective in a abandoned world. For this game, it will mainly take place in an abandoned town. Its run down, and has not been occupied for quite some time. It is here where the zombies are fighting against the human military. The landscape will mainly contain crumbling buildings, knocked down trees and remains of a once thriving civilization.
Thursday, December 1, 2011
Character Bio
Positive Traits:
-exceptional survival skills
-well above average physical strength
-quick thinking
-well trained in the military
Negative Traits
-never received formal education
-hot tempered
-prefers to work alone
Physical Traits
-about 6 4"
-strong upper build
-has experimental prosthetic right arm
-short dark hair
-scarring/tattoos on left arm
Backstory:
My character grew up in an orphanage. With no known knowledge of his parents, my character struggled through his childhood. At the age of 12, he ran away from his brutal lifestyle. He lived on the streets until the age of 18. At this point in his life, he felt the military was the only path for him to take. Due to his rough childhood, my character prefers to work alone, which can work against him. He will easily throw away any advice other soldiers will give him. On the other hand, the many years on the streets allowed him to learn the necessary skills required to survive on is own. These skills allowed him to flourish in the reconnaissance area of the military. He is specifically chosen for those brutal one-man operations where precision is required.
-exceptional survival skills
-well above average physical strength
-quick thinking
-well trained in the military
Negative Traits
-never received formal education
-hot tempered
-prefers to work alone
Physical Traits
-about 6 4"
-strong upper build
-has experimental prosthetic right arm
-short dark hair
-scarring/tattoos on left arm
Backstory:
My character grew up in an orphanage. With no known knowledge of his parents, my character struggled through his childhood. At the age of 12, he ran away from his brutal lifestyle. He lived on the streets until the age of 18. At this point in his life, he felt the military was the only path for him to take. Due to his rough childhood, my character prefers to work alone, which can work against him. He will easily throw away any advice other soldiers will give him. On the other hand, the many years on the streets allowed him to learn the necessary skills required to survive on is own. These skills allowed him to flourish in the reconnaissance area of the military. He is specifically chosen for those brutal one-man operations where precision is required.
Wednesday, November 16, 2011
My Career Goal Choice
For my game design career, I would want to be either an artist or a designer. These two options would be best for me because I like to create ideas and develop them. Above anything else, I enjoy creating visuals versus something "behind the scenes" such as an engineer or programmer. I want my work to be actually seen. Since I also have six years of experience in graphic design, I am familiar with creating unique visuals.
For my portfolio, I would like to create some original character designs or level designs. These two are major factors in defining what type of game you're going to be playing. Over the course of my career I want to build the skills required to create a level or character and make them come to life.
Thursday, November 10, 2011
Wednesday, November 9, 2011
Maze Backstory
You wake up on the floor of a dark corridor. Looking around you see the corridor has brick walls that go in opposite directions. There are multiple paths to take, but which one? You have no memory of why your in this labyrinth of seemingly endless tunnels or how you even got there. But you do know you must find your way out.
Thursday, November 3, 2011
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