Wednesday, October 19, 2011

Cut Scenes to Jargon

One game in particular that uses cutscenes really well is Mass Effect. Whats interesting about the cut scenes in Mass Effect, is how player roles are implemented within them. Every character you talk to creates a "mini-cut scene" where your character talks to them. Based on what you know and what you possess, you have choices of what to say to them. You can ask for directions, start a fight, accuse them of something. Usually, games don't allow the player to directly control their character in conversation, but the cut scenes are in a way, interactive. You choose what happens in each "mini-cutscene" that you watch based on what the player wants, not how the developers chose. This style of interactive cutscenes allows many different variations of Mass Effect to be played and expands the depth of character interaction. Playing the game twice will result in two experiences. Even though you played through once, changing an answer to a simple question changes the game completely.

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