Thursday, October 27, 2011
Wednesday, October 26, 2011
Character Design
U.S. Marine Concept
Positive Traits:
-has exceptional survival skills; he was raised as an orphan so he had to fend for himself most of the time
-was hurt in IED explosion causing him to lose his right arm. It was replaced with an experimental prosthetic arm, giving him well above average upper body strength
-always looks out for his fellow soldiers, never leaves a man behind
Negative Traits:
-due to being raised as an orphan, he did not receive the greatest education
-easily angered and won't hesitate to start a fight
Physical Traits
-about 6' 5"
-very strong upper build,
-gruff appearance, slight scarring on right side of neck/face
-tattoos on left arm
Backstory
-had an extremely rough childhood growing up being an orphan
-as he got older, he felt the military was the only place he could turn to
Positive Traits:
-has exceptional survival skills; he was raised as an orphan so he had to fend for himself most of the time
-was hurt in IED explosion causing him to lose his right arm. It was replaced with an experimental prosthetic arm, giving him well above average upper body strength
-always looks out for his fellow soldiers, never leaves a man behind
Negative Traits:
-due to being raised as an orphan, he did not receive the greatest education
-easily angered and won't hesitate to start a fight
Physical Traits
-about 6' 5"
-very strong upper build,
-gruff appearance, slight scarring on right side of neck/face
-tattoos on left arm
Backstory
-had an extremely rough childhood growing up being an orphan
-as he got older, he felt the military was the only place he could turn to
Thursday, October 20, 2011
Wednesday, October 19, 2011
Cut Scenes to Jargon
One game in particular that uses cutscenes really well is Mass Effect. Whats interesting about the cut scenes in Mass Effect, is how player roles are implemented within them. Every character you talk to creates a "mini-cut scene" where your character talks to them. Based on what you know and what you possess, you have choices of what to say to them. You can ask for directions, start a fight, accuse them of something. Usually, games don't allow the player to directly control their character in conversation, but the cut scenes are in a way, interactive. You choose what happens in each "mini-cutscene" that you watch based on what the player wants, not how the developers chose. This style of interactive cutscenes allows many different variations of Mass Effect to be played and expands the depth of character interaction. Playing the game twice will result in two experiences. Even though you played through once, changing an answer to a simple question changes the game completely.
Wednesday, October 5, 2011
A Game That...
Has Realistic Graphics: Call of Duty
Has Abstract Graphics: Angry Birds
Is A 2D Game: Super Mario Bros.
Is A 3D Game: L.A. Noire
Is In First Person: Halo
Is In Third Person: Gears of War
Has Been Reinvented For The Real World: Madden
Has A Memorable Storyline: Alan Wake
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