Wednesday, September 28, 2011

3 Examples of RPS log designs


RPS - Linear, Non Linear, Sand Box or what?

For RPS, I believe that the game follows a linear structure. In the game, you have three selections to choose from, and they must be chosen at the same time as your opponent. Sandbox games are more open and give the player more freedom. But RPS follows the same structure in every single game. You don't just choose anything you want for your selection, it must be either rock, paper or scissors. RPS is one game that simply won't work as a sandbox game and must stick to being linear.

According to the rules of the World RPS society, RPS is a game that is played by two players. I personally agree that RPS should remain as a two player game. While a multiplayer system could work, I feel that adding more players adds complications. With two players, everyone understands who wins immediately. With more than two, there are multiple variations of who could possibly win. Everyone must stop, figure out who won and continue. Two players is quite simply easier and quicker.

Thursday, September 22, 2011

Everything is Rock, Paper, Scissors-oh really?

Many games take the mechanics of Rock Paper Scissors and configure them to be their own. For me, one classic game that modifies the RPS mechanic is chess. While many think that RPS is all based on chance, there actually is strategy behind it. Chess is a perfect example of a game that requires strategy above anything else in order to defeat your opponent. You need to adapt your strategy based on what your opponent is trying to do in order to win. Many people aren't aware that this mechanic is present within RPS.
So chess manages to take mechanics from RPS and slightly changes them. Another factor that plays into winning a chess game, along with RPS is experience. An experienced chess player has an advantage against a beginner player. The same works with RPS players. However, RPS strategy is more simplified than what chess is capable of. These two games are also perfect examples of how a simple game and a more complicated game can contain strategies in order to counter your opponent. 

Wednesday, September 7, 2011

The Rules of Rock, Paper, Scissors

Players:
2

Setup:
Each player faces each other and makes a fist with the hand they will use to play with.

Objective:
The object of rock, paper, scissors is to choose the item that will defeat your opponent.

Playing:
Both players simultaneously countdown from three and say “shoot” after “one.” When both players say “shoot,” they must immediately choose one of three options.
           
            -Rock (shown by a closed fist)

            -Paper (shown by an open hand with fingers extended)

            -Scissors (shown by a closed fist with pointer and middle finger extended)

Winning:
The winner of the round is determined by the players’ choices.

            -Rock defeats scissors

            -Scissors defeats paper

            -Paper defeats rock

If both players select the same item, the round is considered a tie and they play again. The winner of the game is determined by a previously set number of winning rounds

My Favorite Historical Game

Games have been played by humans for thousands of years. Some have remain unchanged in that large amount of time. For me, my favorite historical game is chess. I personally favor games that require strategy rather than chance. With the game of chess, there are nearly infinite paths that a player can take in order to defeat their opponent. This style of game interests me more rather than the outcome is determined by a roll of a die. Its because of these elements that I choose chess as my favorite historical game.